
calibration - How to customize gamepad controller joystick output ...
May 7, 2021 · The Windows built-in joy.cpl calibration tool affects controllers that use XInput/DInput technology, and some games do ignore these settings. Its calibration …
windows - Is it possible to get an XInput device's name, product ID ...
Oct 7, 2020 · Ordinarily XInput controllers are identified simply using an index corresponding to the player number of the controller. Is there a way to obtain more information about a …
winapi - GameInput calls on Win32 - Stack Overflow
Mar 4, 2023 · GameInput is a functional superset of all legacy input APIs— XInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRT APIs—in addition to adding new …
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shell - How to make a program that finds id's of xinput devices …
How to make a program that finds id's of xinput devices and sets xinput some settings Asked 12 years, 1 month ago Modified 4 years, 3 months ago Viewed 35k times
autohotkey - Detecting Joystick buttons - Stack Overflow
Feb 16, 2021 · Looks like its due to AutoHotkey using an old API to detect the keys, at least with windows 10, reference. It does detect them if an AutoHotkey window is active, like when you …
Using HidD_GetInputReport(..) to retrive XBOX ONEs button states
Nov 7, 2020 · I am trying to talk to the XBOX ONE Controller via the Microsoft HID API without using XINPUT. I'm currently able to control all the rumble motors (including the force feedback …
How to get Game Controller name (Windows 10 / C++)
Feb 8, 2016 · I've seen lots of info on how to read game controller input using XInput but I really want to know the name of the controller that is connected. How can I find out the name of …
Xbox button pressed in C++ - Stack Overflow
Aug 17, 2016 · I am trying to write a program in C++ in Visual Studio, to test some of the functionalities of an XBOX controller. I am using xinput and so for can register if a controller is …
Microsoft GDK GameInput C# Calls in .Net 6 - Stack Overflow
PInvoking XInput 1.4 is what I use in my .Net FX code. Its not perfect (vibration support is 360-controller style) but works well enough for most use-cases.