
unity - How does Vector3.Angle compute the resulting angle?
Dec 7, 2014 · I don't understand the concept of Vector3.Angle in Unity. Can someone please explain in detail how it computes the angle? From which two points is the angle measured? It …
c# - In Unity, why is adding a Vector2 and a Vector3 ambiguous …
Apr 21, 2015 · Unity provided a way to implicitly convert a Vector3 to a Vector2 and vice-versa. This causes an ambiguity in your case because both + operators can be applied.
unity - Cannot read value of type 'Vector3' error in Input System ...
Jul 13, 2024 · I'm a Unity newbie. This time, I'm trying to make the Player operable with an Xbox controller using PlayerInput. However, when I control the player, I get these errors: Errors that …
unity - Make a Vector3 field in the inspector behave as the …
Mar 2, 2018 · As the title suggests, I am looking to serialize on the Inspector a Vector3 that behaves just like the Transform's position Vector3: If you modify the position Vector3, the …
vector - In Unity, is there a difference between Vector3.down and ...
In Unity, is there a difference between Vector3.down and -Vector3.up? Ask Question Asked 7 years, 9 months ago Modified 7 years, 9 months ago
unity - Most efficient way to convert Vector3 to Vector2 - Game ...
Jan 2, 2016 · What is the most efficient and fastest way to convert a Vector3 to a Vector2? Casting: Vector2 vector2 = (Vector2)vector3; Initializing a new Vector2: Vector2 vector2 = new …
unity - How to check if a Vector3 or Quaternion are unassigned?
Oct 2, 2022 · Now I've added a Vector3 and Quaternion value into the saving system, so the new save file should have a Vector3 and Quaternion value. I need to check whether the vector and …
unity - Mathf.Approximately: should I use it & for what cases?
Jun 12, 2020 · For comparing floats they recommend using Mathf.Approximately At the same time, they don't use it, for example, for comparing types such as vectors. From Vector3.cs: …
unity - Why can't I use the operator '>=' with Vector3s? - Game ...
May 1, 2017 · Instead of applying the logic of Vector3 <= Vector3 or Vector3 >= Vector3, I propose extending the Vector3 class to include methods for isGreaterOrEqual(Vector3 other) …
Unity / Rotate a point around an arbitrary axis and anchor
The concept of a "rotation" is represented by a Quaternion. These are built into Unity and there's no need for you to understand the math in that link you posted. To create a rotation from an …