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  1. Super Mario Bros. X

    Super Mario Bros. X (SMBX) is a Mario fangame where you can create and play your own levels. SMBX was first released in 2009 by Redigit, and has subsequently received several updates over the last …

  2. SMBX Preservation Archive

    The SMBX Preservation Archive is a collaborative effort by some members of the SMBX community and independent enthusiasts to collect and preserve a large number of the content made for various …

  3. WohlSoft - SMBX2 - Super Mario Bros X2

    Super Mario Bros X2 (SMBX 2.0) is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

  4. Downloads - SMBX2 - WohlSoft

    SMBX2 is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

  5. Super Mario Bros. X By 38A (SMBX-38A) - Home

    Explore SMBX-38A, a fan-made Super Mario Bros. game with unique features, characters, and levels. Download and enjoy the ultimate Mario experience!

  6. Index of /SMBX 1.3/ - WohlSoft

    The next Levels.7z 01-Jun-2021 18:23 2339 Super Mario Bros. X 64.7z 17-Feb-2021 23:11 132M Super Mario Bros. X 64.txt 19-May-2023 23:30 805 Super Mario Bros. Y.7z 07-Jan-2021 12:26 59M Super …

  7. The Official Guide to Layers and Events in SMBX

    Dec 20, 2013 · Super Mario Bros. X (SMBX), its developers, website, and all related entities are neither affiliated with nor endorsed by Nintendo. "Mario", "Luigi", and all related names, graphics, and …

  8. Index of /SMBX-38A/ - WohlSoft

    Back in Time.7z 12-May-2021 23:52 145M Mario Combat X.7z 13-May-2021 12:58 20M Mario Combat X.txt 12-Feb-2023 11:18 78 Mario Forever.7z 13-May-2021 12:59 67M Mario Metriodvania Setup.7z …

  9. Beta 5 Changelog - SMBX2 - WohlSoft

    Mar 3, 2024 · SMBX2 is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

  10. FAQ – SMBX2 Development Blog

    The SMBX Source Code has been released. Are you going to make use of it? We can’t, no. Not without completely rewriting the entirety of SMBX2 from scratch, at the very least. SMBX2 relies on the used …