
Eco
Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps.
Eco - English Wiki
This is the official community Wiki for Eco, the collaborative environmental science game from Strange Loop Games.
Getting Started - Eco - English Wiki
Nov 19, 2025 · Upon starting up Eco, you can click "New Game" to see a list of servers at various levels of progress and starting conditions. The game displays the best matches for you based on latency, …
Food - Eco - English Wiki
Food is a constant necessity for players in Eco. Lack of food will eventually halt the accumulation of Skill Points and prevent the player from doing any work that requires calories. However, players can not …
Agriculture - Eco - English Wiki
Jul 5, 2024 · Agriculture is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and Soil Moisture).
Crafting - Eco - English Wiki
Jul 16, 2024 · Crafting is a system where players create items using materials at a Crafting Table. Crafting is done by opening a crafting station's crafting window with E. Multiple quantities of an item …
Housing - Eco - English Wiki
Nov 26, 2025 · Retrieved from " " Category: Housing There are 2 primary purposes for player homes in Eco: Most Crafting Table must be placed in an enclosed room to function. Adding furniture to a home …
Skills - Eco - English Wiki
Jul 16, 2025 · Specialties are categories of skills in Eco that are discovered using research. Players may learn specialties - and gain access to the specialty's skill tree - by spending Skill Points.
Skill Points - Eco - English Wiki
Jul 16, 2024 · Skill Points (SP) are used to learn Specialties in Eco. Each time a player gains a certain amount of XP, they will level up, granting 1 SP. Skill Points are represented by the star symbol in the …
Eco ModKit Documentation | Eco ModKit Documentation
It is automatically generated and current with the latest version of Eco. Modding is how the base game is extended with new features such as blocks, animals and additional game play rules.