Belfast studio founder Michelle Connolly explains why creative jobs remain secure despite artificial intelligence advances AI can generate images but it cannot understand a client’s brand or make ...
Belfast studio founder brings classroom experience to help educators develop engaging visual learning content I didn’t leave education when I started Educational Voice – I just found a different way ...
Nintendo's Yoshi series has had some incredible games over the years, but not every single one has hit the mark.
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative ...
This impulse may find its purest form in the "New Popular Literature and Art," a wave of amateur creativity where delivery drivers, cleaners, veterans and others from all walks of life turn lived ...
A steaming bowl of pho becomes the most vivid thing in your visual field – the clear amber broth, bright green herbs, ruby red sriracha swirls, and sunny yellow lime wedges appearing almost ...
While toys and games are consistently a popular choice for children, household goods, makeup products, and gadgets have ...
Banjo creators Chris Sutherland, Ed Bryan, Gavin Hood, Gary Richards and Steve Malpass explain how the series evolved ...
Explore the top online animation courses covering 2D, 3D, motion graphics, and storytelling using tools like Blender and ...
In our interactive feature on small spaces, we showcased storage tips and lighting strategies through immersive 3D animations ...
Why would Nintendo fill the latest Metroid entry with a rote sci-fi story, annoying new characters, and a literal sandbox? Well, I have one idea.
There was a time when Disney movies felt like they were alive. Not because the characters were realistic or because the technology dazzled us, but because the animation itself breathed. Every ...
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