In Roman times, dice were visibly lopsided and were unbalanced in the arrangement of numbers By 1450, dice players and makers seemingly figured out that form affected function when it came to rolling ...
From Monopoly to Backgammon to Yahtzee, our first experiences with board games almost always feature sets of six-sided dice. They’re a great way to create some randomness and chaos in a game, but ...
A tessera or a Roman six-sided die from the Vidy Roman Museum Rama/Wikimedia Commons When we sit down to play Yahtzee, backgammon, or any of the multitudinous games that rely on dice, we expect that ...
A mix of history, standardisation and probability explains one of the most familiar quirks of the humble cube.
The outcomes of rolling a six-sided die are: 1, 2, 3, 4, 5, 6. A probability of zero means an outcome is impossible. A probability of 1 means an outcome is certain ...