Cloth is hard to simulate yet it’s important in gaming, scientific analysis, and CGI. That’s why scientists at Berkely and Carnegie Mellon have spent six months exhaustively exploring all of the ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth simulation. The idea behind the tool is that you can use it to bring clothing to life either realistically or ...
As spacecraft for manned and planetary missions get larger, so do their heat shields – which are becoming very big indeed. To avoid the day when the shield becomes too large for any existing or ...
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