Learn how to use the Fragments API in Mono for Android to create an application UI for multiple screens, such as a handset and tablet. With the release of Android 3.0, Google added support for larger ...
During 2018’s I/O conference, Google announced a new approach for developing Android apps. Google’s official recommendation is to create a single Activity that serves as your app’s main entry point, ...
Android is an exciting platform to develop for, but it does have one major limitation: you can only display a single Activity onscreen at any one time (true, the upcoming Multi-Window mode does seem ...
In a nutshell, an Activity can be thought of as a “screen-full” of content on your phone or tablet – a page, as it were, of a particular application. Think of an email application, for example, that ...
Android 3.0, codenamed Honeycomb, introduces a completely new user interface suitable for tablet devices. Google has also extended the platform's APIs so that third-party developers can make their ...
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version ...
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